tau vs necrons


the friends that i live with one plays necrons i play them about once a day. Have plenty of good long range weaponry. You will always win a fire fight vs necrons such is the tau strength. With skyfire being an easy thing for you, you can pop those birds right out of the sky come turn 2! (only one Necron player in my city as i am the only Tau player), Do what tau do best - focus fire on one unit at a time until it is dead. Mine have been far too good at cleaning house vs tau! And yes Instant death ignores, 'Lith? I know my army pretty well from watching battle reports and by reading the codex multiple times. As far as I know, the tau try to avoid Necrons as their worlds are barren of life (usually), Necrons are very territorial, and have far more advanced technology than the Tau. IMO - crisis teams with plasma rifles … Take your favorite fandoms with you and never miss a beat. just because i'm swedish doesent mean that i'm blonde. Helios. All the best, good luck...but my heart lies with the tombworlds if I am honest :P. Like your input, but melta no longer affects reanimation protocols. Also most necron players tend to flood the board with many cost-effective units like Annihilation Barges and MSU(multiple small units) of troops if they don't opt for transports. His guns are more dangerous than yours because they can do things like strip Hull Points (Gauss) and multiply hits spontaneously (Tesla), but most of those weapons are middle-range.

Blast each unit apart until there are none left: none left = no reanimation! By using our Services or clicking I agree, you agree to our use of cookies. At that point you need to make proper decisions as to how to prioritize your shooting. Forum adverts like this one are shown to any user who is not logged in. If you destroy all the warriors in a squad, for example, and there are no necron warriors within 6" of any down models, they are simply removed from the table. Fortunately for you, a lot of the tactics you'll develop against the Necrons can be adapted to Marines which are easily the most common army around. I've had good luck there with some explosive penetrating hits. That is with the exception of the doomsday ark and night scythe. Your weapons are long-range! My advice - as a general statement - focus fire!!! While your one unit is killed, get your other shooters in position to avenge their soon-to-be-fallen comrades. I just hapen to be anyway. IMO - crisis teams with plasma rifles and fusion blasted a for heavier things like destroyers. If they get into melee, though, don't panic. As long as you are mindful you can skirt his range really easy so that you can get some alpha-strikes on his units all the while denying him range on turn 1!

I am a necron player myself! Otherwise fusion & plasma fire from crisis should be good enough. Still not recomended thoug. I can help you with this one! Basically, you're looking for ranged shots at Str 6+ (preferably 8+) and AP 3 or less. This is the Dedicated Transport for their troops, a flyer that has some dakka and is affordable to boot. While Necrons benefit from an added Reanimation Protocols (RP) roll to bring back dead models (with the "Necron" characteristic), this is also their Achilles Heel. The Tau are pussies so I would guess the Necrons would wipe the floor with them easily.

Keep jet packing up - fire and duck back. I was wondering if anyone knew of any documented conflicts between the two??

It's been a while since I fought a Necron army, but taking it at a very high level - they favor (relatively) small numbers of Marine-equivalent or better units.

Last update was at 2011/08/15 11:31:30, I had a game today.... didn't go particularly well as it was spontaneous and i didn't have time to do some Necron research as it was my first time fighting them . Necrons can counteract this by having their backup RP roll. An ethereal near 2 squads of fire warriors will give you a nice load of shots along with Ld 10 to negate any runs. ( sorry im pretty new to. If I remember correctly the necrons crushed the tau. No RailHeads, the big blast wont do much against Necrons, but bring plenty of Broadsides. If it's a big map, then maybe, but in small 1v1 maps, your done. Against MEUs, I usually recommend massed small arms fire to bury them in armor save rolls. I'd imagine they would be on par technologically with the Necrons having a slight advantage, There's a difference between being hi-tech (tau) and using crazy techno sorcery (space Egyptian terminator sorcerers). You will always win a fire fight vs necrons such is the tau strength. For tanks - hammerheads, riptides are all good. Would it be possible to have an idea of what they are fielding. Blast each unit apart until there are none left: none left = no reanimation! Warhammer 40k Wiki is a FANDOM Games Community. If you go this route, pray you can isolate and annihilate individual squads.

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